![]() So I wanted to find a balance that is more modern, that feels more like contemporary illustration inspired by classical painting.” “I wanted the game to look a bit like a painting from the time period, but I didn't want to make a straight-up oil painting. “Elements have carried over from what I learned in book illustration,” he says. ![]() Nicolai Troshinsky, Nerial’s lead artist and concept designer, sought to develop a visual style resembling late baroque oil painting by using a printmaking technique known as monotype. (Think Dangerous Liaisons or the poetry of Voltaire.) Each encounter features a new skill or sleight to learn (such as shuffle tracking or spotting marked cards) or a variation of a previously learned technique with slightly different rules or goals. The reward for all this cheating and sleight of hand? Raising your rank in 18th century France, a place of strict social hierarchy. The game introduces new techniques gradually, allowing you to recover from mistakes by intentionally losing hands or sacrificing games. Through this persona you must learn the code, execute it under pressure, and signal correctly to the Count without getting caught. Players start out in the role of a deaf-mute wine server who peeks at card players’ hands and throws out hints by wiping the table in specific angles. The goal is to help your partner and mentor, the Count of Saint Germaine, win by rigging the game in his favor. ![]() In Card Shark, a new game by UK-based developer Nerial, players try to outwit their opponents through careful observation, memory, and manipulation of a standard card deck. This is certainly relevant to card cheating, where even the slightest mistake can give you away. In other words, just because you’re close to achieving something doesn’t mean you will necessarily achieve it. “There’s many a slip ’twixt the cup and the lip,” goes the old proverb. ![]()
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